EDII Institutional Repository

Does Priming Improve Performance?—An Evaluation Based on a Simulation Game

Show simple item record

dc.contributor.author Chlosta, Simone
dc.contributor.author Johann, Tobias
dc.contributor.author Klandt, Heinz
dc.date.accessioned 2015-06-18T06:32:46Z
dc.date.available 2015-06-18T06:32:46Z
dc.date.issued 2007-03
dc.identifier.issn 09713557
dc.identifier.uri http://hdl.handle.net/123456789/1111
dc.description.abstract This study focuses on the priming effect on performance in a simulation game. It took place during the regular course programme at the European Business School (Germany). Two groups of students were chosen randomly to play a business game (Szyperski & Klandt, 1988) that simulated the start-up and early development phase of a software company including a large variety of decisions. By means of the study design the amount of cognitive involvement before the game was varied. Thus, one of the groups received a strategy questionnaire while the other did not. It contained questions about production, supply, personnel, advertising, etc. The intention was to prime the students towards the use of strategies. According to former experiments by Higgins, Rholes and Jones (1977) priming influences cognition and memory and leads to a faster retrieval of information. This should be transferred to the performance in a simulation game. en_US
dc.description.sponsorship Centre for Research in Entrepreneurship Education and Development en_US
dc.language.iso en en_US
dc.publisher Sage Publications en_US
dc.subject Business Games en_US
dc.subject.other Simulation Game
dc.subject.other Performance
dc.subject.other Priming Effect
dc.title Does Priming Improve Performance?—An Evaluation Based on a Simulation Game en_US
dc.type Article en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search EDII IR


Advanced Search

Browse

My Account