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How to Use Simulation Games in the Classroom?

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dc.contributor.author Cadotte, Ernest R.
dc.date.accessioned 2022-09-06T16:22:08Z
dc.date.available 2022-09-06T16:22:08Z
dc.date.issued 2022-07-22
dc.identifier.citation Cadotte, E. R. (2022). How to Use Simulation Games in the Classroom? The Journal of Entrepreneurship, 31(2_suppl), S90–S134. https://doi.org/10.1177/09713557221107442 en_US
dc.identifier.issn 0971-3557
dc.identifier.uri http://library.ediindia.ac.in:8181/xmlui//handle/123456789/13583
dc.description Cadotte, E. R. (2022). How to Use Simulation Games in the Classroom? The Journal of Entrepreneurship, 31(2_suppl), S90–S134. https://doi.org/10.1177/09713557221107442 en_US
dc.description.abstract An enhanced, new venture simulation can be a game changer within a school’s entrepreneurial ecosystem, providing students with a holistic vision of a new venture and skills relevant to its potential success. The purpose of this article is to help faculty design and deliver a simulation experience that will engage, challenge, inspire and transform students into entrepreneurial enthusiasts with practical new venture knowledge and skills. Attention is given to (a) the factors to consider in choosing the right simulation, (b) the best practices for structuring a class for maximum impact and (c) the role of the instructor as an entrepreneurial coach. en_US
dc.language.iso en en_US
dc.publisher Sage Publications en_US
dc.subject Entrepreneurship en_US
dc.subject Simulation en_US
dc.subject Pedagogy en_US
dc.subject Skill Development en_US
dc.title How to Use Simulation Games in the Classroom? en_US
dc.type Article en_US


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