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Serious Games in Entrepreneurship Education: A Learner Satisfaction and Theory of Planned Behaviour Approaches

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dc.contributor.author Martins, Izaias
dc.contributor.author Perez, Juan Pablo P.
dc.contributor.author Osorio, Diana
dc.contributor.author Mesa, Jorge
dc.date.accessioned 2023-05-24T16:15:42Z
dc.date.available 2023-05-24T16:15:42Z
dc.date.issued 2023-05-23
dc.identifier.citation Martins, I., Perez, J. P. P., Osorio, D., & Mesa, J. (2023). Serious Games in Entrepreneurship Education: A Learner Satisfaction and Theory of Planned Behaviour Approaches. The Journal of Entrepreneurship, 32(1), 157–181. https://doi.org/10.1177/09713557231158207 en_US
dc.identifier.issn 0971-3557
dc.identifier.uri http://library.ediindia.ac.in:8181/xmlui//handle/123456789/13865
dc.description Martins, I., Perez, J. P. P., Osorio, D., & Mesa, J. (2023). Serious Games in Entrepreneurship Education: A Learner Satisfaction and Theory of Planned Behaviour Approaches. The Journal of Entrepreneurship, 32(1), 157–181. https://doi.org/10.1177/09713557231158207 en_US
dc.description.abstract This study aimed to understand whether serious games in entrepreneurship education can improve the antecedents and entrepreneurial intention. Serious games are defined as tools designed to educate or train through entertainment, and providing environments that facilitate deeper learning. A pre-test, post-test quasi-experimental design was used by considering 963 undergraduate students. This study adopted analysis techniques such as one-way repeated measures analysis of variance, two-sample t-test and structural equation modelling to test the hypotheses. The findings show that students in the treatment group increased their attitudes, perceived control, and overall entrepreneurial intention compared to the control group. Equally important is highlighting the positive relationship between learner satisfaction using serious games and the antecedents of entrepreneurial intention in the treatment group. These findings provide insights into the discussions that remain open about the effects of entrepreneurship education on the intention by revealing the impact of specific benefits for students derived from serious games in the course. The study also has broader implications for the theory and practice of teaching entrepreneurship. en_US
dc.language.iso en en_US
dc.publisher Sage Publications en_US
dc.subject Entrepreneurship Education en_US
dc.subject Serious Games en_US
dc.subject Entrepreneurial Intentions en_US
dc.subject Learner Satisfaction en_US
dc.subject Theory of Planned Behaviour en_US
dc.title Serious Games in Entrepreneurship Education: A Learner Satisfaction and Theory of Planned Behaviour Approaches en_US
dc.type Article en_US


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